MUIT: Conference "CLOUD GAMING: business, technical analysis and challenges for the future".

On the 1st of March, the conference “CLOUD GAMING: BUSINESS, TECHNICAL ANALYSIS AND CHALLENGES FOR THE FUTURE” took place in the auditorium of the ETSIT of the Polytechnic University of Madrid by Dr. D. José Javier García Aranda, Innovation Projects Leader, Nokia.

The paradigm of cloud gaming is based on running a game on a remote server and using video streaming to play  it from any device. Many unsuccessful attempts to offer this service have had to deal with both technical and business problems. Thanks to advances in different fields, it is a technique that is closer to reality every day and whose applications range from videogames to remote driving. In this conference we analysed all the technical aspects of this paradigm, its viability as a business and the future challenges it poses.

Logarithmical Hopping Encoding (LHE). Rapid compression for cloud gaming applications

The “Logarithmical Hopping Encoding (LHE). Rapid compression for cloud gaming applications” seminar will take place on December 13, 2016. Speakers José Javier García Aranda and Marina González Casquete will explain the bases of the LHE coding.

More information in Seminarios de Investigación, UAM